Wouldn't they slaughter some of these monsters?

Boareskyr Link is actually off of the Soubar on your map

  • The newest factions talk about the dragon hatchery off episode step 3 in Hoard and you may what are/need started carried out with this new dragon eggs.
  • The fresh council provides the Pcs a great writ, providing them with "crisis investigative powers" as well as offers the council "oversight" more than its issues.
  • A noble named Dala Silmerhelve has plenty to state, and certain reason the lady boxed texts was pass on around a few profiles. She talks about the Draakhorn and you can Maccath the new Dark-red. Make use of the taste text into the profiles 20, twenty four and 25.
  • Leosin enjoys receive Varram the newest White, user of one's white dragon hide.

I found myself to begin with thinking of running The ocean off Moving Frost very first, although a whole lot more I read away from event 3, more I adore they.

Frostskimmer in addition to 40 Guards: Your PCs sail the sea on a boat searching for the dragon's iceberg lair. There's likely to be some encounters: 5 merrow, a few sea trolls (permitting me to use one of my favorite minis - the Pathfinder Sea Troll!) and a few squids. Think about the fact that you have 40 guards on the ship with an AC of 16, 11 hit points and a +3 to hit. Do you want to say they are all cowards, or that they are doing essential ship duties that prohibit them from fighting right away? Remember that according to the DMG, if NPCs join your PCs in a battle, they get an equal share of the XP.

Falling within the water: The cold water is bad news! Don't forget! DC 12 CON save, fail means the PC is on the exhaustion track (which is a neat little table in the PH on page 291).

New Cell Flooring is actually Colder: The slippery ice gimmick adds a lot to the dungeon, especially the upward and downward sloping that is all over the map. PCs will actually be glad they have climbers kits. Prepare yourself for a night full of people saying the word: "crampon".

Maccath this new Dark-red: Our mission is to snatch this wizard, Maccath the Crimson. She's found fairly early in the dungeon. She wants the PCs to steal some books for her down below before leaving, but your PCs might just knock her out, charm her, or whatever. The adventure says that if the PCs snatch her and sail away on the boat, the dragon flies after them and that the PCs are pretty much sitting ducks on that boat against the dragon with it's breath weapon that does 54 cold damage! Plan for the various outcomes. Maybe foreshadow the doom by having the PCs pass by a ship sunk by the dragon or something.

Boareskyr Bridge try down from the Soubar on your map

  • Freeze Vortex: A great snowflake that explodes into the a cool vortex, starting fireball-type ruin.
  • Icemelt: A spell that renders tunnels and you will bed room from ice with zero melting or runoff.
  • Wingbind: An internet from force you to definitely aim you to creature and you will suppress them from flying.

Suspended Palace: If you are going to run Frozen Castle, you might want to run it right after this chapter. The crashed castle is right here in the Spine of the World. The heroes need to be 10th or 11th level. Event 3: Passing to your Wyrmspeakers (Varram)

The fresh new Travels of Waterdeep: Yep, we're headed back down that caravan road again. You're looking at a few weeks dělá heated affairs práce of travel. Take a look at page 181 in the Player's Handbook. PCs traveling at a normal pace can cover 24 miles a day. We're looking at about 2-3 weeks to go from Waterdeep to Boareskyr. Then it's a few days from Boareskyr to the Serpent Hills.